All Season 1 dungeons

Algeth'ar Academy

Lust Timing

  • Lust #1: First pull
  • Lust #2: Second boss during Fire damage amp
  • Lust #3: 4x Echoknight pull

Major Utility

Evoker Bleed dispel

  • Helps tank survive the first pull bleed before a lasher dies
  • Also useful for 2nd boss trash (Eagles), and 2nd boss bleed (Savage Peck)

Group Defensives (Zephyr, Rallying Cry, AMZ, etc.)

  • Many high damage events. This can significantly reduce healer strain and prevent wipes. Coordinate with healers to use these on the most dangerous events.

Skip tech

  • If you have a Rogue Shroud, Warlock Gateway or Evoker Rescue (3 seater mount), you can skip up to the 4x Echoknight pull before the final boss
  • Other creative ways to skip this are possible (Warrior Leap, DH Shift, Monk Transcendence, Druid Charge, etc.)

Boss Tips

Overgrown Ancient

  • For germinate, stack with tank, move counter-clockwise as a group. You can slow walk this (overlapping two germinate circles). Only a 180-degree turn is needed.

Crawth

  • At wind-phase start, five orbs spawn and grant haste. Tank/healer should also collect them.
  • At fire-phase start, boss is stunned and takes 75% increased damage for 12s. DPS should hold cooldowns for this burn window.
  • 🛡️ Defensive Usage: Rotate defensives, healing potions, etc. for each Deafening Screech cast during the fire-phase. DO NOT exhause CDs in earlier phases. Use earlier as long as they will be up for fire-phase

Vexamus

  • Closly group in melee for Mana Bomb drops. This keeps dps uptime and groups for AoE heals. Don`t run to the edge of room. Puddles despawn.
  • Every other Mana Bomb cast leads into an Arcane Fissue cast. Coordinate group defensives (Zephyr, Rallying Cry, AMZ, etc.) to survive the bomb explosion + Arcane Fissue
  • Don`t get knocked into a puddle during Arcane Fissue!!!
  • 🛡️ Defensive Usage: Mana bomb cast (on you) just before an Arcane Fissue cast (100% boss energy) (every other mana bomb). Do NOT waste defensives during non-overlaps

Echo of Doragosa

  • Pool drops after 3 ability hits, including random Magic Missiles. Watch overlap with dispel mechanic.
  • As soon as you have 2 stacks, be in a good position to drop pools (in case you get Magic Missles)
  • 🛡️ Defensive Usage: When you get the AoE debuff (Energy Bomb)
  • Tank should reposition frequently to keep fight area clean while pools cycle out.

Trash Tips

First Pull

  • Focus kill the first Vile Lasher. This allow the tank to drop the stacking bleed.
  • Evoker Bleed dispel Pre-discuss when the tank wants bleed dispel. Usually between 3-5 stacks.

Arcane Ravager (Large Wrym)

  • Arcane Ravager DoT targets the furthest player. Full stack in melee can bait this onto tank.

Corrupted Manafiend

  • Surge casts must be stopped. High-risk area for uncoordinated groups.

Spellbound Battleaxe

  • Tank Warning: These hurt. Rotate defensives to stay alive.

Big pull before Vexamus

  • Save kicks for Manafield Surge.
  • Let the Unruly Textbook Monotonous Lecture disorient channel sync (will never target tank), then the tank can do an AoE stop to cancel all the channels.

(4x) Echoknights

  • Burn 1 Echoknight first to significantly reduce the risk
  • 🛡️ Defensive Usage: Multiple Echoknights will stagger Arcane Smash 8s apart. Time your personal cds to cover multiple.
  • The final Arcane Smash (i.e., number 4 in a 4x pull) doesn't need a defensive as long as you don't get 1 shot. The healer has plenty of time to top off healthbars afterwards before the next smash cycle
  • Arcane Smash is LoSable (although not typically tanked in an area that allows LoSing)