All Season 1 dungeons

The Seat of the Triumvirate

Lust Timing

  • You can get 4 lusts if you don wait too long between lusts.
  • Alterantive is to only use 3 lusts. Often will use lust #2 on a big pull before 2nd boss
  • Lust #1: First pull
  • Lust #2: Within a minute of cd
  • Lust #3: Within a minute of cd
  • Lust #4: Final boss ideally during a burn phase

Major Utility

💨 Snare Removal:

  • Subjgator circles should be self-cleared with movement-removal utility, not treated as healer-only burden.

Ring of Peace or Dominate Mind + Shackle Undead for first boss

  • Makes kiting the first boss adds significantly easier

Skip tech

  • If you have a Warlock Gateway or Evoker Rescue (3 seater mount), you can skip the double destroyers before the third boss.
  • Other creative ways to skip this are possible (Warrior Leap, DH Shift, Monk Transcendence, Druid Charge, etc.)

Warlock Banish

  • Banish Bound Voidcallers. They pulse AoE, give no count and despawn with Dark Conjurer death. Banish removes the pulsing damage.

Boss Tips

Zuraal the Ascended

  • Kite all adds from the first boss
  • Ring of Peace each suck in to prevent adds from being pulled into the boss.
  • Alternatively, A Priest can Dominate Mind and let the add run into boss and clear adds as they spawn. Shackle Undead while waiting for dominate mind to come off cd.
  • Death Grip can be used to group up wayward adds.
  • 🛡️ Defensive Usage: Oozing Slam initial hit + dot.
  • While Crashing Void (knock up) looks scary, as long as you don`t get 1 shot, healer can handle this

Saphrish

  • Fight is rough without bleed dispels. Everyone must use personals on schedule.
  • 🛡️ Defensive Usage: If you either (have Bleed or Shadow Pounce is about to cast) during Overload (Dot) or Phase Dash (AoE circles).
  • Tank can soak bombs before Phase Dash to reduce the AoE damage to group. The dot is m0 damage.

Viceroy Nezhar

  • Kill tentacles ASAP. Line up offensive CDs. Ranged should generally focus far/solo adds
  • Tentacles can be stunned. Tank should reposition boss over tentacles and team should maintain interrupts.
  • Warning: Dodge balls. Getting hit is likely fatal.
  • Group defensives (AMZ, Zephyr, etc.) during the intermission
  • 🛡️ Defensive Usage: Mass Void Infusion (5s dot)
  • 🛡️ Defensive Usage: If you get multiple Tentacle Mind Flay debuffs

L'ura

  • 🛡️ Defensive Usage: Don`t die to the Discordant Beam. Also cycle defensives to help the healer. High healer strain.
  • Tank should pull the boss into a symbol. This allows hitting 4 symbols in the first cast
  • Second cast is guarenteed to target the tank. Pre-position on one of the two remaining symbols. The group gets the final one.

Trash Tips

Merciless Subjugator

  • Often triple pulled in the first pull with lust.
  • 💨 Snare Removal: The subjugator circles ASAP. If multiple, wait until you get multiple debuffs. Light spread to avoid overlapping circles.
  • 🛡️ Defensive Usage: Leeching Void heal absorb. Use health potion / healthstone / selfheals to clear this ASAP. It heals 5x mobs 5% every 2 seconds until removed (and can kill you).

Shadowguard Champion

  • Tank Warning: Will charge if more than 10 yards away for a heavy stacking dot. Slow-walk them to avoid dying
  • Party should avoid knocks, stuns, slows, etc. that could result in the champion being >10 yards from the tank

Bound Voidcaller

  • Banish Bound Voidcallers. They pulse AoE, give no count and despawn with Dark Conjurer death. Banish removes the pulsing damage.

Rift Wardens

  • 🛡️ Defensive Usage: If you get the bleed during a post-Rift Tear. Healer focus is often on tank throughput.

Grand Shadow-Weaver (Before third boss)

  • 🛡️ Defensive Usage: Void Infusion casts is a heavy 5 second dot.
  • Warning: Dodge balls. Getting hit is likely fatal.